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Suggestions for Use of
Equipment:
I will furnish you with several examples of
systems of scoring I have used in the classroom in
the past.
Typical Game:
Twenty questions per game with an extra five
questions made up for use as tie-breakers - It is
best if questions require short, concise answers. I
would usually write out questions and answers on
individual slips of paper which I would randomly
draw from a container. I would typically use
questions generated from test banks (which are
often furnished with textbooks), workbook
questions, questions located in chapter and unit
reviews.
Ten points would be awarded for each correct
answer, wrong answer awarded minus five points
(this cuts down on wild guessing factor)
In one version of quizzing where one team plays
another, the corresponding team member would be
given the chance to answer a missed question. This
team member gets points for answering question
correctly but does not get penalized for a missed
answer.
Personnel needed: Moderator, Scorekeeper,
Timer
Teacher may perform any or all of these duties
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Timer needs a stopwatch - after pushing button
and being recognized student must start to answer
within fifteen seconds and finish within 45 seconds
(one minute total time) or wrong answer penalty
will be recorded.
In rare cases it is possible to have a tie using
the quiz equipment, have some kind of method in
mind for breaking a tie. (flip of a coin is
suggested)
Chapter and Unit
Review:
I would often use quizzing equipment for chapter
and unit review. Using my grade-book I would pick
my ten highest grades in class and have them play
for a one through ten ranking in the classroom. (in
this version everyone for themselves) Usually I
would pick twenty-five to fifty questions for this
procedure. The first person to answer three
questions correctly without any mistakes in between
would be ranked number one in the classroom, the
next quizzer to do the same would be number two
(etc.). I would also work the ranking in reverse
order at the same time, the first person to miss
three questions would be ranked number ten and the
next to miss three questions would be ranked number
nine (etc.). This eliminates the pushing of buttons
to be pushing buttons - syndrome. As soon as
somebody is officially ranked, they back away from
the equipment (they are then done with the quizzing
process). When we finished with the questions we
would then total scores to determine the rest of
the ranking. I would usually award ten points for
each correct answer and minus five points for each
incorrect answer.
Extra Credit:
At the end of the year, I worked out a system of
extra credit grades according to ranking. It went
like this: first three positions, three extra
credit A's; positions four through six, two extra
credit A's; seven through nine, one extra credit A;
position number ten, no extra credit.
To make this truly an interesting classroom
experience for all students, I would have a
challenge day for any class member not ranked one
through ten. Any student not ranked had the right
to challenge any ranked student, and if the
challenger won he or she would obtain that ranking.
The game would be set up for one-on-one play. (five
questions would be asked) If there was a tie, the
ranked player would maintain that position. If the
ranked player lost, they would become one of the
unranked. I would usually ask unranked class
members several days before challenge day if they
wished to challenge. I would always have from five
to seven students who wanted to take on the ranked
students. To make things even more interesting,
they would not tell me or the students who they
were going to challenge until the day of the game.
On the day of the game I would randomly draw the
names of the challengers out of a container. Once I
drew a name, they would tell me who of the ranking
members they were going to challenge. If any of the
top ten were missing that day their slot could be
challenged - (not a good day to be gone if a ranked
member of the class)
Throughout the year I would alternate between
having my ranked players playing each other and the
next quizzing session having a challenge day, with
the unranked going for ranked positions.
Please keep in mind that we are trying to have
fun, but at the same time, reviewing textbook
material, and having the experience of academic
competition. If you have a large number of classes
in the same subject area try interclass quizzing,
it's a great way of creating classroom spirit in
the academics. If you are in a larger school
district, interschool academic quizzing is also a
possibility.
Special
Warnings:
When changing batteries in the control box do
not over-tighten the Phillips screws holding the
plastic plate; this plate will crack easily if
screws are over-tightened.
Small children should be closely supervised when
using this equipment. Although we have made every
attempt at making this equipment as safe to use as
humanly possible, we are also aware of a famous law
called Murphy's Law.
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